Wednesday, November 28, 2012

World's first toilet park flush with success in Korea

SUWON, South Korea (Reuters) - Rodin's Thinker is pondering even harder than usual as he sits astride a toilet at what has been dubbed the world's first theme park dedicated to the humble restroom - a monument to one South Korean man's vision.

The park, located about an hour outside of Seoul in the city of Suwon - otherwise known as the home of Samsung Electronics - centers around a toilet-shaped museum building that was once the home of Sim Jae-duck, founder and first president of the World Toilet Association.

Legend has it that Sim, a former Suwon mayor who made his fortune with a metal products business and was dubbed "Mr Toilet," was born in his impoverished grandmother's outhouse.

"He is a man whose life literally began in a toilet and ended at a commode-shaped house," said Lee Yeun-sook, manager of planning at the "Mr Toilet Sim Jae-duck Foundation".

Sim, who died in 2009 at the age of 70, shot to fame in South Korea when he provided loos for soccer fans when the country hosted the 2002 World Cup.

The organization he founded has as its mission spreading the benefits of hygienic toilets around the world, joining the like-minded World Toilet Organization based in Singapore.

Before Mr.Toilet's house was donated to Suwon city, visitors could book it for an overnight stay, but at the cost of $50,000 a night - the charge to raise money for a toilet building charity. There were no takers.

Other exhibits at the park include Korean traditional squat toilets, European bedpans, and Marcel Duchamp's sculpture "Fountain," a porcelain urinal.

Suwon has since dubbed itself the mecca of toilet culture and has pushed to get toilets recognized as a central part of everyday life. It has funded toilet building programs in developing countries such as the Philippines.

At home, toilet conditions have rapidly improved as South Korean living standards shot from poverty to riches in a generation.

"For our generation, a toilet was a very dirty and smelly place where you never wanted to go," said Kim Gye-soon, a 52-year-old tourist at the theme park. "But now it is totally different."

Suwon will continue the life-work of one of its most famous sons by constructing a toilet culture center in 2014 near the current park, which has attracted about 40,000 visitors since it opened in July.

Like many of the best things in life, the toilet museum is free.

"Going to the restroom is as vital as eating. In a sense, nations and governments should work to make sure everyone has an equal access to toilets and feels happiness in there," said Lee.

(Reporting By Jane Chung, editing by Elaine Lies)

Source: http://news.yahoo.com/worlds-first-toilet-park-flush-success-korea-032837059--finance.html

dan marino david lee roth joe bodolai ben nelson extreme couponing taylor lautner sinead o connor

Tuesday, November 27, 2012

Was Mom nuts? Scary movies we saw as kids

Paramount Pictures

Scarlett Johansson saw "Psycho" way too early. She's not the only adult who remains scarred by scary movies seen as kids.

Scarlett Johansson is starring in the new movie "Hitchcock." and confessed on TODAY that she watched the great director's "Psycho" at a far-too-early age -- 7.

"I was raised on Hitchcock films," she said on the show. "My mother is a huge film buff and I saw 'Psycho' probably when I was too young, I mean I was like 7 or 8 and it was incredibly traumatizing. ... It petrified me."

Turns out Johansson is far from alone. Members of our staff were quick to share their own experiences with too-early scares. Seems that you never forget the title of your first cinematic chill.

Not every movie was meant to scare the youngster in question. "I remember my dad showing me 'Swamp Thing,'" confessed TODAY Moms editor Rebecca Dube. "He thought it was funny but my 8-year-old self did not appreciate the camp hilarity and found it to be PURE HORROR. Nightmares for months...."

Warner Bros.

"Mine was 'The Deep' when I was 9 and OMG HE IS DRAWING ON HER STOMACH IN BLOOD WITH A CHICKEN FOOT but I?m sure it didn?t affect me at all," said Gael Fashingbauer Cooper, movies editor.

"My best friend saw the scary movie ?It's Alive? when we were around 10 and wouldn?t sleep in her room alone for 6 months," shared senior multimedia editor Mish Whalen.

Some inappropriate films weren't horror, but were still too adult for the child in question. "I saw 'Raging Bull' pretty young," said entertainment editor Kurt Schlosser. "Take that for what it?s (expletive) worth."

Did you see a scary or otherwise too-adult movie when you were way too young for it? Share the title, and the circumstances (Nightmares? Did Dad get in trouble with Mom for taking you?). Tell us on Facebook.

Related content:

Source: http://todayentertainment.today.com/_news/2012/11/27/15486870-were-our-parents-nuts-johansson-not-only-one-scarred-by-inappropriate-movies-as-a-kid?lite

battle royale key largo arnold palmer invitational ryan madson louisiana primary syracuse basketball chipper jones

Now Obama Wants Your 401(K)

Barack Obama between flags SC Now Obama Wants Your 401(K)

NEW YORK ? Two years ago, as WND reported, the Obama administration was proceeding with a novel way to finance trillion-dollar budget deficits by forcing IRA and 401(k) holders to buy Treasury bonds by mandating the placement of government-structured annuities in their retirement accounts.

Remarkably, those financial professionals specializing in private retirement savings and the U.S. citizens investing in private retirement plans now face the possibility the Obama administration and its allies on the political left will impose rules and regulations that effectively abolish the private retirement savings and investment markets.

Recent evidence suggests government officials continue to eye the multi-trillion dollar private retirement savings market, including IRAs and 401(k) plans, eyeing the opportunity to redistribute private retirement savings to less affluent Americans and to force the retirement savings out of the private market and into government-controlled programs investing in government-issued debt.

Government takeover?

An Investment Company Institute study published this month found that U.S. retirement assets totaled $18.5 trillion at the end of the second quarter 2012, of which 3.5 trillion was in IRAs and $5.1 trillion was in 401(k) plans.

Since 2010, the U.S. Treasury Department and the Department of Labor have been holding combined hearings on various plans designed to introduce government-mandated retirement plans and investment options, including government annuities invested primarily in U.S. Treasury debt, into the private retirement savings market.

Read More at WND?.?By Jerome R. Corsi.


Please share this post with your friends and comment below. If you haven?t already, take a moment to sign up for our free newsletter above and friend us on Twitter and Facebook to get real time updates.
Follow @WestJournalism

Read More on this Subject

  1. Video: Obama Calls Himself Unpatriotic In 2008, candidate Obama had some harsh words about President...
  2. Obama To Meddle With Your Retirement Account? The Obama administration appears to have come up with a...
  3. Video: Obama Admits He Is ?Unpatriotic? In 2008, candidate Obama had some harsh words about President...
  4. Obama Added More To National Debt In First 19 Months Than All Presidents From Washington Through Reagan Combined, Says Gov?t Data In the first 19 months of the Obama administration, the...
  5. Credit Limit Reached: U.S. Treasury Department Suspends Pension Fund Payments As the US government reaches yet another historic debt ceiling,...

Source: http://www.westernjournalism.com/now-obama-wants-your-401k/

luke bryan NBA jfk airport faith hill metro north taco bell taco bell

GLHFCasting ? Home Improvement Professionals

Home Improvement Clayton Are you in the shadow of brand-new homes that have your place looking decades behind? Now is the time to start thinking about a home improvement project. The beauty of improving your home is that you can begin almost anywhere. You can choose the project that is the greatest need or what can keep you under budget easily. These projects could include fixing a deck, remodeling a bathroom or kitchen, or giving the living room new paint or wallpaper. Professional home improvement specialists can guide you to find the right materials and show you the best way to get the job done right. Professional Home Repair

Source: http://www.glhfcasting.com/home-improvement-professionals-4/

iona taylor allderdice mixtape andrew bogut pi day monta ellis wiz khalifa taylor allderdice mixtape reggie wayne

Nexus 7 32GB hits '1 Sale A Day' for $249.99 with free shipping

Nexus 7

It's that time of year where we start seeing some great deals on smartphones and tablets. We saw the Nexus 4 go up for a "discounted" (if you don't count the Play Store price) $499 yesterday, but we have a deal here regardless of what you compare it to. The Nexus 7 has been around long enough that we're starting to see it pretty consistently discounted on various sites, but the savings here come from your ability to save on shipping (and often sales tax as well) over what Google Play charges. Might just save you 10- or 15-percent overall.

Take a look at the source link below if you're interested in grabbing one of these at a great price.

Source: 1 Sale A Day



Source: http://feedproxy.google.com/~r/androidcentral/~3/m_YGnZTHXLg/story01.htm

joe paterno dead marist south carolina primary results betty white ed reed football schedule jo paterno dead

Worried For Decreasing Top International Cbse School Admissions ...

In the today's highly competitive scenario, getting your child admitted to best schools has become one of the most challenging tasks for parents. The mad rush for school admissions at the Top School In India has already started. The majority of parents seems to be busy these day in order to secure an admission in the best schools in India. With the fast approaching next academic sessions some children got admissions whereas others will have to knock on the doors of several schools for a seat. Above all, the shrinking school admissions options has emerged as a another big problem with parents


If you're amongst those fractions of parents who failed to register their kid's in the top Cbse school Bangalore and quite worried about the shrinking school admissions options then Global Indian International School can bring you some relief. Shares close proximity to Whitefield, GIIS Bangalore is one of the most prestigious Top International School Bangalore invites application for admission to nursery to class 5th.? To minimize the hurdles of school admissions, GIIS Whitefield Bangalore has started Online School Admissions so that parents can apply for admissions hassle-free with an ease of the internet. An initiative of online school admissions standout as a quick and time-saving option.

Well acknowledged as the axiom in the school education, GIIS Bangalore is counted amongst the Best Bangalore Cbse Schools promises the finest quality of school education and nursery education to your child. Many parents consider GIIS Bangalore as the Top Cbse International School Bangalore offering Central Board of Secondary Education (CBSE; India's leading curriculum), and the Global Montessori Plus Programme.? It is an initiative of Global Schools Foundation - the Singapore-based school education chain was founded in 2002, established with a focused dedication towards shaping well-rounded global citizens.

Key Highlights of Global Indian International School Whitefield Bangalore:

1.?????? Work under the guiding principals of the 'Global Centre for Education Excellence' (GCEE) based on the Malcolm Baldrige National Quality Programme of USA. The GCEE model greatly focuses to serve as a working tool for understanding and managing performance and guide proper planning of opportunities for learning.

2.?????? Have the Mahatma Gandhi Centre for Values and Thoughts (MGCVT) that gives GIIS students valuable insights into the experiences and teachings of Mahatma Gandhi.

3.?????? The school adopts a futuristic curriculum to impart 21st century skills, so that students can emerge as confident, competent and contributory global citizens.

4.?????? It strongly focus on integrating formal with informal learning, helps learners acquire the necessary skills for inter-disciplinary thinking, critical thinking, problem solving and resolving conflict.

5.?????? It's multi-faceted learning methods address the physical, mental, emotional, psychic, intellectual and spiritual domains of the individual learner, thus acknowledging the uniqueness of each.

6.?????? It comes with power-packed curriculum warrants meaningful instruments for learning that would provide the necessary intellectual, emotional, psychological and spiritual power to the learner that makes him/her a confident, competent and contributive citizen of the society.

Admissions are going in the Top Cbse International School Bangalore - GIIS Bangalore for Pre Nursery, Nursery to Class 5th. Admission process of Global Indian International School is very simple. The GIIS admission criteria are as follows :

?????????????? 2.5 years complete for Nursery on 31stMay,2013

?????????????? 3+ years complete for Nursery on 31st May, 2013

?????????????? 4+ years complete for KG on 31st May,2013

?????????????? 5+ years complete as for Std 1? on 31st May, 2013

Registration forms for school admissions to top Bangalore schools are available online. All? interested parents can also apply for admissions to classes Nursery to V online through online application form (only if your child fulfilling admission eligibility conditions). Parents need to submit online GIIS Enquiry Form and then, guardians are expected to fill the admission form and submit all the important documents (such as passport size photo, medical reports, birth certificate, etc.) at the time of admission.

?

Article Tags : top Cbse school Bangalore, Top School In India, Bangalore Cbse Schools

Source: http://www.workoninternet.com/business/reviews/computers-internet/education/220192-worried-for-decreasing-top-international-cbse-school-admissions-options.html

Colorado Shooting News British Open MC Chris Colorado shooting suspect accuweather Finding Nemo 2 Provigil

Monday, November 26, 2012

Gearbox's Randy Pitchford on Aliens and the future of game consoles

Digital Trends sits down with Randy Pitchford to talk about developing a proprietary engine to bring the world of Aliens: Colonial Marines to life. Plus: Gearbox's president on the future of video game consoles.

Randy Pitchford had a good year. In the thirteen years since founding his studio, Gearbox Software has never had a hit quite like Borderlands 2, one of the best selling and widely praised video games to come out in a very crowded year. What?s more his studio?s long labor of love, Aliens: Colonial Marines, is just three months away from release after a nearly six year development. Where some game makers are itching for the next console generation to start so it can ramp up the declining console market, Pitchford and his team of creators are sitting pretty.

Digital Trends caught up with Pitchford at a recent event to talk about the prolonged development of Aliens, the unique technology powering that game, and the future of how we play video games.

Aliens: Colonial Marines uses a new engine. Why? Why not use something simple like Unreal Engine 3 to speed up development?

We haven?t really talked about it much, but we made a proprietary lighting engine for this game. Even though we?re at the end of this console generation, because this is a deferred rendering engine it?s going to give us a good sense of what next gen games are going. Deferred rendering is the future. We do leverage Unreal for the architecture and the data sets, for a lot of the under the hood stuff, but in terms of graphics, that?s the stuff we created just for this.

The Aliens films, to do that authentically, we needed deferred rendering. We needed dynamic lights and shadows. In the current generation, for games without a non-deferred renderer, all of the lighting is sort of baked into the environment which means it?s static. Things can?t move. Now take the scene in the Sulaco: There are so many things shifting around, with crates sliding across the room, ship rocking and lolling. If things move, the lights all need to work. When stuff?s blowing up, when you?re on the surface of LV-426, the atmosphere is alive. We needed that to feel natural, so we needed the lighting to be rendered in real time with the game. If you think about some of the other stuff we?re doing like Borderlands, it has a totally different look and feel. Our Brothers in Arms franchise, it?s a totally different environment and feel. Aliens has a very unique art direction, so it demanded custom technology.

You said the team met with Ridley Scott to discuss doing the game before it went into production. When did that meeting happen?

I think that was May of 2006. Maybe 2005.

At what point in the past seven years then did you decide to build this unique technology?

The meeting was 2005 or 2006, but the deal didn?t happen for another year or so after that.

gearbox software presidentThat?s when Sega announced it had the Alien franchise license.

We hadn?t even written the first line of code and Sega was so excited that they and Fox had to turn around and put out a press release! (laughs) It was a business statement, but if you?re an Aliens fan like me and you hear, ?There?s going to be a sequel to the movies as a video game and Gearbox is making it!?? suddenly there?s this expectation. I want that now! Usually when we make a game, we?ll be all the way through pre-production and into production before an announcement is made.

It was after our prototype, after our pre-production, that John Cavanagh, one of our programmers, took on the task of building the new renderer for this game. I believe we?ll be using this technology for a while. It?s going to be very useful in the future.

So that was the end of 2008 when we started making that technology and it was probably finished by the end of 2010.

Speaking of 2008, that was when you announced that Battlestar Galactica writers David Weddle and Bradley Thompson would be working on Aliens: Colonial Marines. What role did they play?

Those guys are awesome! We had a framework and sketches of characters when we started the game. Those guys came in and wrote all of this material that brought the characters to life for us. So now we don?t have to think about what we want the characters to be, we think, ?Okay, in this situation, how would Bella react to this? What would Winter say?? We know the answer because those guys helped us flesh everything out. Amazing, amazing work. They wrote enough material that we could have an entire series of television, honestly. I loved working with them. [Gearbox writer] Mikey Neumann was able to work very closely with them, and he was able to adapt what they did and write it to a video game, which is very different than writing for a passive movie. The quality that we?ve gotten in the narrative was the result of that iterative process and David and Bradley were instrumental in that. It was so cool to work with them.

I?m not sure if you?re office is still like this, but I saw a picture of it once and the game console collection on display in there is impressive to say the least. You clearly love this old, devoted technology. Aliens, Borderlands, all of Gearbox?s games really are clearly built as multiplatform games, both PC and console. My question for you: What?s the future of the console? Do we need them anymore?

How far in the future are we talking about?

Say fifteen years.

Obviously power is great. There are two components to this. One is energy drawn from whatever source you get it from. In fifteen years, wireless power still won?t be ubiquitous. We?ll be experimenting with it in fifteen years and some people will probably have appliances in their garages that allow their cars to charge wirelessly, but we won?t have ubiquitous wireless power for all devices. So in fifteen years, we?ll still see an advantage in things that can plug into a wall, a devoted power source, and draw a tremendous amount of energy.

The more energy we can draw, the more fuel we have for computing power. Computing power takes energy. Computing power will always allow us to simulate things, whether it?s visuals or gameplay or logic or physics. The more computing power we have, the more robust that simulation will be. Within fifteen years, we?ll still be using our senses?touch, sight, sound?to consume that simulation. So the processing power we?ll be using will still be simulating something that reaches us through our normal senses. We won?t be at a point where our senses can be tricked into something that?s like the holodeck or when something?s plugged right into our brain, where there?s no interpretive layer between the simulation and perception, that?s not going to happen yet.

Within that construct, power will still be a factor and power will let us do all kinds of things. We?re going to see some new fronts in the next fifteen years that are kind of difficult to imagine when you just think, ?Okay, I?ve got a dedicated machine, I?ve got a portable thing that uses a battery like a phone or handheld, I?ve got large format stuff like in a movie theater.? You?re going to see that whole spectrum, and it will largely be the same. It will be an iteration of how we understand entertainment, but it?ll be a massive iteration. You?ll see between twelve and twenty-four times the complexity possible on today?s machines.

Today, though, what does having your game on a console give you? What?s the benefit of the technology?

One of the advantages that consoles have for a customer is that you can trust it. It?s a simple price, an entry point that?s accessible, and you can plug it in and it all works. It rides this balance where one step up is a PC that draws a lot more power and a big step up in visuals, but a lot more complexity since it?s a moving platform. That makes it not so comfortable. The dedicated platform is fixed, though, which lets us developers make tremendous assumptions about what the customer is using. Because of those assumptions, we can commit ourselves, we can be very efficient in what we make.

Consoles let you make those assumptions. Look at the iPhone. Because there are now several generations of iPhone, in creating software we can either choose to eliminate a percentage of the potential user base by making our game only compatible with the iPhone 4 or 5 or we can hold ourselves back and cover the whole spectrum. Even that fragmentation changes our efficiency and quality from what it would be if we had a single, unchanging platform.

Because the phone cycle is ramping up so quickly, our only choices are abandon our software, iterrating it, or making new software. With a long console cycle, we can really commit ourselves to that single fixed platform and be super optimal. You can feel it in the results. We?re doing things on these platforms that are a lot more incredible than what we saw at the beginning of the generation.

It really doesn?t matter, though. At the end of the day in the entertainment business, what you care about is how many people can I reach and to what extent can I satisfy them. Our mission is to make people happy. We want to entertain people wherever they are.

?

?

Source: http://www.digitaltrends.com/gaming/gearbox-software-president-randy-pitchford-on-aliens-colonial-marines-and-the-future-of-game-consoles/

Jessica Ghawi People Water Fred Willard Emmy nominations 2012 Ramadan 2012 Michelle Jenneke batman